… MMO world in progress.

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The journey of an indie 3d artist.

Today, is my official start of something I’ve dreamed of for a long time… the ability to focus on an in game world where I can make the world reflect my own creative vision.  To do this… I… well… life turned on me fairly hard.  I was unable to complete my last two years of college as an electrical and computer engineer due to finances.  It saddened me greatly.  I still love the math so much… but… I got over it because there have been some foundation stones, although small, that have carried me through life.  One of these foundation stones is my love of art, especially 3d art.  The other is my love of music.  My desire is to pick myself back up from the sadness of feeling I failed… So… Life still has so much more to offer and so much more to teach.

My love of art and music fits so nicely in regard to 3d realms because those areas combine something truly remarkable… the ability as an artist to not only combine ones art, but to combine it with music.  Therefore, I have decided to learn some more… to learn even more… So what is this I plan to teach myself… to tinker with… to struggle with…

The first will be learning how to utilize the powerful tools of Maya LT.  To create those wonderful mesh strings.

Next, will be learning how to tinker with Mudbox, to sculpt, to turn those mesh strings around… to twist them to my desires.

Next, will be learning stingray, to learn how to capture these pixels and drive them through algorithmic bliss.

There will be other weapons I will learn to yield along my path, like Substance Designer and Substance Painter.

I like Marvelous Designer to hang those wonderful silk strings upon the cold hard steel.

 

Today, I begin my journey as an independent game developer.

~ Snow Luminos ­™, David J. Hinkle

MayaLT

Mudbox

 

Low resolution poly to High resolution poly

Modeled a low resolution poly mesh and then created a high resolution of the mesh for sculpting.  Bake out all maps to get ready to work inside Substance Designer and Substance Painter.

lowPolyhighPoly

Well – Model High Poly and Bake to Low Poly

I am learning how to model in Maya LT.  Creating high poly meshes to bake to low poly to use in Unreal Engine.

well

Starcraft – Door

Using Maya LT to create a doorway (this one is at the end of a hallway, where there is just a window or portal).

starcraftDoor

Character – Silhoulette

Trying to learn how to come up quickly with characters by painted silhoulettes in Sketchbook Pro.

characterConceptQuickSilhouette

Doorway

Decided to use Sketchbook Pro this morning and quickly draw out a doorway.  Just come up with something fast.  I then wnet into Maya LT and modeled it.

doorArogicta

doorArogicta

“Arogicta” first ever shield

shieldArogicta

“Arogicta” first ever shield, sketched in AutoDesk Sketchbook to get ready for modeling in Maya LT.

I usually start the modeling process not really knowing what to do.  However, I relized that I need to come up with my own concept art (no matter how it looks – not the best illustrator) before trying to learn how to model.  This way, it forces me to actually conform to an idea and stick to the plan.

David J Hinkle

Copyright © 2015

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